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#coding:utf8
#author:HaxtraZ
#description:红黑树,python实现
RED = 'red'
BLACK = 'black'
class RBT:
def __init__(self):
self.items = []
self.root = None
def LEFT_ROTATE(self, x):
# x是一个RBTnode
y = x.right
if y is None:
# 右节点为空,不旋转
return
else:
beta = y.left
x.right = beta
if beta is not None:
beta.parent = x
p = x.parent
y.parent = p
if p is None:
# x原来是root
self.root = y
elif x == p.left:
p.left = y
else:
p.right = y
y.left = x
x.parent = y
def RIGHT_ROTATE(self, y):
# y是一个节点
x = y.right
if x is None:
# 右节点为空,不旋转
return
else:
beta = x.right
y.left = beta
if beta is not None:
beta.parent = y
p = y.parent
x.parent = p
if p is None:
# y原来是root
self.root = x
elif y == p.left:
p.left = x
else:
p.right = x
x.right = y
y.parent = x
def INSERT(self, val):
z = RBTnode(val)
y = None
x = self.root
while x is not None:
y = x
if z.val < x.val:
x = x.left
else:
x = x.right
z.PAINT(RED)
z.parent = y
if y is None:
# 插入z之前为空的RBT
self.INSERT_FIXUP(z)
elif y.color == RED:
# z的父节点y为红色,需要fixup。
# 如果z的父节点y为黑色,则不用调整
if z.val < y.val:
y.left = z
else:
y.right = z
self.INSERT_FIXUP(z)
def INSERT_FIXUP(self, z):
# case 1:z为root节点
if self.root == None:
z.PAINT(BLACK)
self.root = z
return
# case 2:z的父节点为黑色
if self.parent.color == BLACK:
# 包括了z处于第二层的情况
return
# 下面的几种情况,都是z.parent.color == RED:
# 节点y为z的uncle
p = z.parent
if p == p.parent.left:
y = p.parent.right
else:
y = p.parent.left
g = p.parent # g为x的grandpa
# case 3-0:z没有叔叔。即:y为NIL节点
# 注意,此时z的父节点一定是RED
if y is None:
if z == p.left:
# 3-0-0:z为右儿子,则把p左旋
# 转化为3-0-1或3-0-2的情况
self.LEFT_ROTATE(p)
p, z = z, p
g.PAINT(RED)
p.PAINT(BLACK)
if g.left == p:
# 3-0-1:p为g的左儿子
self.RIGHT_ROTATE(g)
else:
# 3-0-2:p为g的右儿子
self.LEFT_ROTATE(g)
# case 3-1:z有黑叔
elif y.color == BLACK:
if p.right == z:
# 3-1-0:z为右儿子,则左旋p
# 转化为3-1-1或3-1-2
self.LEFT_ROTATE(p)
p, z = z, p
p.PAINT(BLACK)
g.PAINT(RED)
if p == g.left:
# 3-1-1:p为g的左儿子,则右旋g
self.RIGHT_ROTATE(g)
else:
# 3-1-2:p为g的右儿子,则左旋g
self.LEFT_ROTATE(g)
# case 3-2:z有红叔
# 则涂黑父和叔,涂红爷,g作为新的z,递归调用
else:
y.PAINT(BLACK)
p.PAINT(BLACK)
g.PAINT(RED)
self.INSERT_FIXUP(g)
def DELETE(self, val):
curNode = self.root
while curNode is not None:
if val < curNode.val:
curNode = curNode.left
elif val > curNode.val:
curNode = curNode.right
else:
# 找到了值为val的元素,正式开始删除
if curNode.left is None and curNode.right is None:
# case1:curNode为叶子节点:直接删除即可
if curNode == self.root:
self.root = None
else:
p = curNode.parent
if curNode == p.left:
p.left = None
else:
p.right = None
elif curNode.left is not None and curNode.right is not None:
sucNode = self.SUCCESOR(curNode)
curNode.val, sucNode.val = sucNode.val, curNode.val
self.DELETE(sucNode.val)
else:
p = curNode.parent
if curNode.left is None:
x = curNode.right
else:
x = curNode.left
if curNode == p.left:
p.left = x
else:
p.right = x
x.parent = p
if curNode.color == BLACK:
self.DELETE_FIXUP(x)
curNode = None
return False
def FIND(self, val):
class RBTnode:
'''红黑树的节点类型'''
def __init__(self, val):
self.val = val
self.left = None
self.right = None
self.parent = None
del PAINT(self, color):
self.color = colro
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